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Number F0: Future King Hope.

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Post by #assassin Mon Jan 26, 2015 7:13 pm

Number F0: Future King Hope
2 non-"Number" Xyz Monsters with the same Rank
(This card is always treated as a Rank 1 monster.)
Cannot be destroyed by battle, also any battle damage either player takes from a battle involving this card becomes 0. At the end of theDamage Step, when this card battles an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card would be destroyed by a card effect, you can detach 1 Xyz Material from this card instead.

Discuss.
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Post by thetrue7man Wed Jan 28, 2015 1:56 pm

I wonder if this could be useful in Infernity for freeing up a monster zone from used Lavalvals...
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Post by #assassin Wed Jan 28, 2015 4:30 pm

thetrue7man wrote:I wonder if this could be useful in Infernity for freeing up a monster zone from used Lavalvals...

Is it worth the ED slot though?
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Post by Potato Wed Jan 28, 2015 5:08 pm

Equip with Twin Swords. Better than Snatch Steal.

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Post by ThePowerfulStaraptor Wed Jan 28, 2015 5:47 pm

Bahamut Shark makes this easy.
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Post by thetrue7man Wed Jan 28, 2015 6:17 pm

Agent Ward wrote:
thetrue7man wrote:I wonder if this could be useful in Infernity for freeing up a monster zone from used Lavalvals...

Is it worth the ED slot though?
Not sure... that remains the question. Probably not in the Synchro build, but the pure Xyz one could give it a shot.
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Post by #assassin Wed Jan 28, 2015 8:43 pm

I saw a guy using this card in Baby Raccoons once. It actually won him the Match.
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Post by buckwheats Thu Jan 29, 2015 2:41 pm

it does help synchro infernities by freeing up a space. most of the combos could go a lot farther if they had a extra space. right now only like 25% of the combos searches you 4 traps, the rest searches 2 and leaves you sorta vulnerable. with this they all become good and game winning. and the chance of opening with a combo is around 40%. synchro infernities is all about doing a big combo.

outside of that its effect is kinda useful for being able to get past something and make direct attacks. some ocg infernities used it for that reason i think. and maybe they have space issues too. idk.
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Post by Omni~Mage Sat Jan 31, 2015 2:51 pm

Silly card. I really like how invulnerable it is.

Also, F-Zero....hrm...
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Post by ThePowerfulStaraptor Sat Jan 31, 2015 4:51 pm

Omni~Mage wrote:Silly card. I really like how invulnerable it is.

Also, F-Zero....hrm...

The Captain is secretly trapped in there! No wonder why there hasn't been a new game for so long...
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Post by #assassin Mon Feb 02, 2015 10:19 pm

ThePowerfulStaraptor wrote:
Omni~Mage wrote:Silly card. I really like how invulnerable it is.

Also, F-Zero....hrm...

The Captain is secretly trapped in there! No wonder why there hasn't been a new game for so long...

.
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